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Kelso

Changelog for version 0.3.20180306

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  • Consolidated some serialization properties so things like props and structures no longer have health and armor
  • Removed logic for managing weapon clip size and reloading because we decided not to use that as a mechanic
  • Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore)
  • Stores now have 50 capture points
  • Barracks now has 100 capture points down from 300
  • Factory now has 150 capture points down from 200
  • Workshop now has 100 capture points down from 200
  • The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing
  • Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements
  • The selection indicator will now tint from green to yellow to red to indicate a unit's health
  • Selection indicators will show up on unselected and enemy units for a brief time whenever they take damage or are healed
  • Holding down Left Control while issuing a move order will now cause units to Attack Move
  • Fixed a bug where player actions could be issued out of order in multiplayer
  • Units can now only be micro moved up to 15 meters from the center of their squad. An indicator appears on screen when micro moving to display this range
  • Fixed a bug where units exiting a structure that were within sight range of a unit would not register as visible for that unit

 

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