Jump to content
Sign in to follow this  

Changelog for version 0.3.0

Recommended Posts

  • Units now space themselves out when moving and attacking
  • Units in buildings now stand farther apart by default
  • Vehicles have slightly more realistic steering (still needs work)
  • Added Fanatic unit to Children of the Ancients
  • Added Sharpshooter unit to Laperia
  • Surgeon heal amount increased from 5 to 12
  • Radiance radius decreased from 25 to 12.5 (now matches skill effect)
  • Increased Toss Canister radius from 5 to 7.5
  • Toss Canister now applies an accuracy debuff instead of blocking line of sight
  • Added a particle attractor library
  • Removed the ability for units to have interior only weapons
  • Removed Tab key toggling tactical map temporarily since we don't tell players how to toggle it off and folks were getting stuck in it
  • Added a small graphical effect to the hotbar when a skill comes off cooldown
  • Added a no-enter cursor for mousing over a transport with a selection of units that can't be passengers
  • Changed default reflection quality to Low since some folks were getting stuck on the loading screen for a long time
  • Restored flavor text for structures that broke in last update
  • Players can now bring up structure/territory info by tapping Alt instead of having to hold it down
  • Simplified structure prequisites for some units so they become available earlier in the game
  • Lots of cleanup to old code and refactoring for future things

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this