Jump to content
Sign in to follow this  
Kelso

Changelog for version 0.2.20170912

Recommended Posts

 

 

  • Updated engine to 2017.1
  • Changed networking architecture from Unity to Photon Thunder
  • Reworked the skill bar so it works with any number of squads selected and displays the number of units/squads who can currently cast each ability
  • Added keyboard hotkeys to abilities
  • Removed Take Cover squad ability for both Laperia and CotA
  • Surgeon: Changed ability swapping to display a button over each unit’s head in the world
  • Grenadier: Changed Place Mine ability so player picks a spot on the ground instead of it being placed at the Grenadier’s location immediately
  • Transport: Changed Disembark ability to display a button over each unit’s head in the world
  • Flamethrower: Added ground indicator to Canister Toss and gave it a max range
  • Ancient Fist: Changed Radiance ability so player picks a spot on the ground instead of it being placed at the Fist’s location immediately
  • Warden: Changed Shield ability – It’s now placed by the player; squad mates do not automatically move under it; it remains up until the player cancels it or it gets destroyed; updated graphics and effects; increased health of shield to 1500
  • Vicar: Changed Heal ability to display a button over each unit’s head in the world
  • Ruhk: Changed Slam ability so player picks a spot on the ground instead of it being placed at the Ruhk’s location immediately
  • Fixed a bug where multiple ragdolls could spawn when a unit died
  • Fixed a bug in the lobby where new players would get incorrect information about which faction other players had selected
  • Fixed the scrolling speed on the color selector in the lobby
  • Fixed a sync error that could occur when a unit dies while exiting a building
  • Fixed a bug in the resolution dropdown in the Settings menu where it would apply the wrong resolution
  • Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory
  • Made the world reflection probe taller and the center higher to have better reflections and prevent weird lighting artifacts that happened on taller buildings when reflections were turned off
  • Spaced out the spawn positions for new squads so units don’t spawn on top of each other
  • Improved world lighting
  • Added a static background to the world
  • Added logic so units can handle player orders to attack enemies in different world states. Now outside units told to attack inside units and vice versa will act accordingly instead of doing nothing or breaking themselves
  • General improvements to how the Surgeon works
  • Fixed a bug where unlocked units wouldn’t lock again between matches
  • Fixes a bug where cover points would be permanently lost if the player told the unit to do something else before they reached the cover point

Known Issues

  • LAN multiplayer is currently not working

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×