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Read First: Help us make Fractured State Better

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We're super appreciative that you've chosen to help make Fractured State a better game by providing us with feedback and bug reports. Here's a few things to keep in mind and some tips to ensure that the info you give us is of the utmost quality and usefulness.

If the game throws an exception (you see the !Error! prompt in the lower right corner)

  • Copy the error to your clipboard and paste it here in its entirety
  • Explain, in the most detail you can, what was happening when the error occurred. This includes things like
    • Were you playing against AI bots, humans, or a mix of both?
    • What map were you playing? (if a custom map provide a download link or attach the map file)
    • What faction were you playing?
    • What faction were your enemies playing?
    • Did you observe any other odd behavior in the game world before the error happened?

If you notice odd behavior in the game

  • Describe the behavior in the most detail you can - or even better, upload a video of the weird behavior and post a link here
  • All of the above applies with a tenfold emphasis on what was happening when the behavior occurred?

If you're requesting that we add a new feature or some other new functionality please take a moment to check out our Development Roadmap to ensure that we don't already have the thing you're suggesting planned for a release in the future. If we do have it planned but you feel the feature in question should be bumped up in the roadmap then please state your case!

Thank you again for helping to make Fractured State an awesome RTS game!

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FracturedStateException: Unable to parse map data.
FracturedState.Game.Data.DataUtil.LoadMapObject (System.String name, FracturedState.Vec3String posString, FracturedState.Vec3String rotString) (at <8a21fee151b648f3b8e460ee52095dd5>:0)
FracturedState.Game.Data.DataUtil+<LoadMap>c__Iterator0.MoveNext () (at <8a21fee151b648f3b8e460ee52095dd5>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <1a66af796f444633a0746edfb31d3980>:0)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

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Hey shurupin thanks for the bug report! Can you provide a bit more information? What map were you trying to load?

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