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  1. Earlier
  2. - Update engine to 5.6 - Removed XML based processing of menus (this basically meant re-doing all the menus) - Added RSS feed to landing page - Added options to change screen resolution - Added option to run game in windowed mode - Added lore to menus
  3. Thanks for the bug report! I was able to reproduce this and it will be fixed in the next update.
  4. Start single player. choose color for player 1 and AI player - do not choose faction for either (I missed the drop down) hit start - game crashes. ArgumentNullException: Argument cannot be null. Parameter name: key System.Collections.Generic.Dictionary`2[System.String,FracturedState.Game.Data.Faction].TryGetValue (System.String key, FracturedState.Game.Data.Faction& value) FracturedState.Game.ModdableCache`2[System.String,FracturedState.Game.Data.Faction].get_Item (System.String key) CompassUI.Init () FracturedState.Game.Network.GlobalNetworkActions+<LoadMap>c__Iterator18.MoveNext () UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) FracturedState.Game.Network.GlobalNetworkActions:RpcLoadmap(String) FracturedState.Game.Network.GlobalNetworkActions:InvokeRpcRpcLoadmap(NetworkBehaviour, NetworkReader) UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
  5. We're super appreciative that you've chosen to help make Fractured State a better game by providing us with feedback and bug reports. Here's a few things to keep in mind and some tips to ensure that the info you give us is of the utmost quality and usefulness. If the game throws an exception (you see the !Error! prompt in the lower right corner) Copy the error to your clipboard and paste it here in its entirety Explain, in the most detail you can, what was happening when the error occurred. This includes things like Were you playing against AI bots, humans, or a mix of both? What map were you playing? (if a custom map provide a download link or attach the map file) What faction were you playing? What faction were your enemies playing? Did you observe any other odd behavior in the game world before the error happened? If you notice odd behavior in the game Describe the behavior in the most detail you can - or even better, upload a video of the weird behavior and post a link here All of the above applies with a tenfold emphasis on what was happening when the behavior occurred? If you're requesting that we add a new feature or some other new functionality please take a moment to check out our Development Roadmap to ensure that we don't already have the thing you're suggesting planned for a release in the future. If we do have it planned but you feel the feature in question should be bumped up in the roadmap then please state your case! Thank you again for helping to make Fractured State an awesome RTS game!
  6. Error report on 2 maps

    The bug should be fixed in the next update. Thanks again!
  7. Error report on 2 maps

    When you say "quits" what do you mean exactly? I've logged the error as a bug. Thanks for the feedback!
  8. The AI quits about 2 min into the match. I played 2 maps, Crossing lanes and close quarters combat. Plus I got the following error report NullReferenceException: Object reference not set to an instance of an object FracturedState.Game.Network.GlobalNetworkActions.RpcEndMatch () FracturedState.Game.Network.GlobalNetworkActions.InvokeRpcRpcEndMatch (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) UnityEngine.Networking.NetworkConnection.InvokeHandler (UnityEngine.Networking.NetworkMessage netMsg) UnityEngine.Networking.LocalClient.ProcessInternalMessages () UnityEngine.Networking.LocalClient.Update () UnityEngine.Networking.NetworkClient.UpdateClients () UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate ()
  9. Got the following Error report after playing a match on the 3 Player Map, Ternion. Me against 2 AI. Side note: The AI never seemed to get started playing. As I advanced and gained ground the match ended like 2 minutes in without a single battle. Territories all showed as White, except for the ones I was taking over. This occured three times in a row. NullReferenceException: Object reference not set to an instance of an object FracturedState.Game.Network.GlobalNetworkActions.RpcEndMatch () FracturedState.Game.Network.GlobalNetworkActions.InvokeRpcRpcEndMatch (UnityEngine.Networking.NetworkBehaviour obj, UnityEngine.Networking.NetworkReader reader) UnityEngine.Networking.NetworkIdentity.HandleRPC (Int32 cmdHash, UnityEngine.Networking.NetworkReader reader) UnityEngine.Networking.ClientScene.OnRPCMessage (UnityEngine.Networking.NetworkMessage netMsg) UnityEngine.Networking.NetworkConnection.InvokeHandler (UnityEngine.Networking.NetworkMessage netMsg) UnityEngine.Networking.LocalClient.ProcessInternalMessages () UnityEngine.Networking.LocalClient.Update () UnityEngine.Networking.NetworkClient.UpdateClients () UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate ()
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